Patapa: Clues are either standard tapa clues or standard pata clues(inverted).But a clue cannot have some tapa and some pata digits.All digits represent either tapa or pata.Determine what each clue is,and solve.
Memorized tapa: Some regions have a number written in the top-left cell, which means,whenever a shaded cell in this region is adjacent to a shaded cell in a neghbouring region,that neighbouring region should have a block of shaded cells containing that shaded cell and a length equal to the clue.
Grouped dead ends:Some nodes have black dots.All dead-end shaded cells must touch atleast one of these dots.
Triangular tapa:Each small triangle is counted as a unit cell.Numbers indicate sizes of painted cell blocks(there are upto 12 triangles around every small triangle).The no 2x2 square rule works like this : No 2x2 equilateral triangle(side length 2) can have all shaded triangles.Also, no hexagon(6 triangles) can be shaded completely.
Pointless Tapa:If two shaded cells meet at a point,there must be a shaded cell they are both adjacent to.
Kinght's Tour Tapa: A knight is placed in the grid.Shade some cells using regular tapa rules.then start moving the knight such that it visits exactly one unshaded cell in every outlined region,without landing on a clue cell or a shaded cell.Also,it cannot come back to the region where it started.
Pointless tapa modified for uniqueness.
