Rules: Shade some cells to form a snake 1-cell wide,which does not touch itself even diagonally.Clues outside indicate the number of shaded cell rows in that direction.Rows in every clued direction are all of different lengths.
Friday, December 7, 2012
Puzzle 214 : Snake Rows
Rules: Shade some cells to form a snake 1-cell wide,which does not touch itself even diagonally.Clues outside indicate the number of shaded cell rows in that direction.Rows in every clued direction are all of different lengths.
Wednesday, December 5, 2012
Puzzle 212: Handicapped Guards
Rules:Clues represent guards.Some buildings - rectangles 2x2 or larger- are hidden in the grid.Buildings cannot occupy the clue cells.Buildings do not touch each other even diagonally. Guards can see all the cells that are not blocked by buildings.Guards themselves do not block other guards's view.Not all guards watch in all directions.Some guards watch in 1 direction only, some in 2,some in 3 and some in all four.The small numbers indicate how many directions the guard is watching.Determining which directions a guard is watching, is part of the solve. Number in big font is the total of all cells that the guard can see(not including the cell with the clue).
Monday, December 3, 2012
Saturday, December 1, 2012
Puzzle 210: Islands in scrabble
Rules:Some islands are hidden in the grid.Each given clue represents an island containing that number of cells.Every island contains exactly one clue cell.Shade some cells such that all islands are revealed.all shaded cells must be connected orthogonally,and cannot form 2x2 squares.Then,build a regular crossword using all the shaded cells.All the given words should be read exactly once,either top to bottom or left to right.
Friday, November 30, 2012
Thursday, November 29, 2012
Puzzle 208: Pentopia
Tuesday, November 27, 2012
Puzzle 207: Statue Park
Rules:Place all the given polyominos ,once each,without overlapping,such that all black circles are occupied by the polyominos.The polyominos cannot be orthogonally adjacent.All white circles should remain empty.All the cells not occupied by the polyominos should be connected orthogonally.The polyominos can be rotated/reflected.
Monday, November 26, 2012
Puzzle 205: Embedded Polyominos
Rules: Follow regular fillomino rules.Then shade in a tetromino in every polyomino of area 4 or larger.All tetrominos should be interconnected to form a single polyomino without any 2x2 areas.Two identical terominos cannot touch through their sides.
Saturday, November 24, 2012
Puzzle 204: LIliTS
Friday, November 23, 2012
Puzzle 203 : Serpent Pool Fillomino
Rules:Follow regular fillomino rules.Additionally,every polyomino must be a 1-cell wide snake that does not touch itself,even diagonally.
Wednesday, November 21, 2012
Tuesday, November 20, 2012
Fillomino/Battleships
Rules:Place the complete standard fleet of ten battleships,without touching even diagonally.Ships cannot be placed on numbers.Then fill the rest of the grid with numbers,following regular fillomino rules.Hints outside indicate the number of cells occupied by ships.
Saturday, November 17, 2012
Friday, November 16, 2012
Operator Magic
Rules:Place a digit from 1 to n in each cell of the nxn square,such that every row and column contains each different digit exactly once.Some operators (subtraction or division) are given,but the results are not.The result of each operation on all the digits inside the cage that it belongs to, should be a positive non-zero integral value.Digits in a cage can repeat. The operations are evaluated starting from the largest digit through to the smallest.
Thursday, November 15, 2012
Proportionate Tapa
Wednesday, November 14, 2012
Lines or Mines
Rules: Locate some mines in the white cells,one in each cell.Then draw one or more lines from some of the numbers horizontally or vertically in different directions,the number indicating the total length of all the lines that start in that number.Every clue indicates either the number of mines around it,or the lengths of lines,but not both.Lines cannot intersect or overlap other lines or mines.
Minmax Tapa
Tuesday, November 13, 2012
Sigma Fillomino
Paint by Minesweeper
Friday, November 9, 2012
Shortest Segment
Rules: Draw a single closed loop that passes through all the cells exactly once,without intersecting itself.Numbers outside indicate the lengths of the shortest segment in that direction.
Patapa, Memorized Tapa,Triangular tapa,Pointless Tapa...
Patapa: Clues are either standard tapa clues or standard pata clues(inverted).But a clue cannot have some tapa and some pata digits.All digits represent either tapa or pata.Determine what each clue is,and solve.
Memorized tapa: Some regions have a number written in the top-left cell, which means,whenever a shaded cell in this region is adjacent to a shaded cell in a neghbouring region,that neighbouring region should have a block of shaded cells containing that shaded cell and a length equal to the clue.
Grouped dead ends:Some nodes have black dots.All dead-end shaded cells must touch atleast one of these dots.
Triangular tapa:Each small triangle is counted as a unit cell.Numbers indicate sizes of painted cell blocks(there are upto 12 triangles around every small triangle).The no 2x2 square rule works like this : No 2x2 equilateral triangle(side length 2) can have all shaded triangles.Also, no hexagon(6 triangles) can be shaded completely.
Pointless Tapa:If two shaded cells meet at a point,there must be a shaded cell they are both adjacent to.
Kinght's Tour Tapa: A knight is placed in the grid.Shade some cells using regular tapa rules.then start moving the knight such that it visits exactly one unshaded cell in every outlined region,without landing on a clue cell or a shaded cell.Also,it cannot come back to the region where it started.
Pointless tapa modified for uniqueness.
Saturday, October 27, 2012
Compound Tapa, Overboard tapa
Compound tapa: Some clues are simple and some are compound. A digit either represents the length of a black cell block as in standard tapa, or ,the total of black cells in multiple blocks. For example, a (3) can mean (3), or (1,2) or (1,1,1).
Overboard tapa: The clues outside indicate one or two blocks of shaded cells in the upto 3 cells touching the clue (if 1,3 is the clue, then the block inside is either 1 or 3 )
Tapa winds: Atleast one digit in every clue cell also indicates the total number of cells shaded in the same way as the lines in a four winds puzzle,in all four directions.
Labels:
Compound Tapa,
Overboard Tapa,
Tapa,
Tapa Winds
Wednesday, October 24, 2012
Tuesday, October 23, 2012
Fillomino
Monday, October 22, 2012
Sum Skyscrapers
Friday, October 19, 2012
New-style tapa,Pencilmarks Tapa and more
Tapa-two too much: Subtract some values from some(or all) of the digits in some(or all) clues,such that in every horizontal row(containing atleast one clue) ,a total value of 2 is deducted. No clue can be completely reduced to zero,though some digits can become 0.Then solve the resulting tapa.
Pencilmarks Tapa:Some letters are placed as clues.Each letter appears in three places in the grid.Each time,it has a different value(which can be found from the mapping provided).
Tapa fusion: Choose some non-overlapping 2x2 squares(containing atleast one given) and merge the four cells of each of these squares to form single 2x2 clue cells.All clues in those four cells will be merged to make a single clue.For example,if (1,1) and (2,4) are the individual clues,the merged clue will be (1,1,2,4). The resulting grid can contain only the merged 2x2 clues.
New-style tapa: Some tapa-like clues outside the grid indicate the lengths of blocks of diagonally adjacent shaded cells in the corresponding diagonal.
Labels:
New-style tapa,
Pencilmarks Tapa,
Tapa Fusion
Thursday, October 18, 2012
Skyscrapers
Thursday, October 11, 2012
Polytapa and more..
Polytapa:The tapa wall should be tiled exactly by non-overlapping dominos and triminos .Pieces of the same size cannot touch each other,except diagonally.
Tapa fragments : Use only the given fragments (polyominos),any number of times each,without overlapping, to build the wall.Some clues have letter/s written.Clues which have one or more letters,must be orthogonally adjacent to atleast one fragment of the corresponding shape.Fragements can be rotated/reflected.The example here uses four pentominos
Anuraag's tapa:Locate some polyominos by writing numbers equal to the area of the polyomino.The polyominos should form a single tapa wall without forming 2x2 squares.Two equal-sized polyminos cannot be edge-adjacent with each other.Number/s in a cell indicate/s sum of all numbers(of the same polyomino) touching the cell .The clue will contain multiple numbers for multiple polyminos touching the clue cell.
Tapa in Squares: Follow regular tapa rules.Shaded cells must be tiled by non-overlapping squares 2x2 or larger only.The no 2x2 rule is dropped.
Labels:
Anuraag's tapa,
Polytapa,
Tapa fragments,
Tapa in squares
Wednesday, October 10, 2012
Delta Heterocut
Saturday, October 6, 2012
Pathbreaking tapa
Saturday, September 22, 2012
Taparithmetic
Superimposed tapas
Thursday, September 20, 2012
Wednesday, September 19, 2012
Circular growth
Shade some cells in a circular way starting from each clue,by choosing one of the upto eight neighbouring cells as the centre of the circle,and moving either clockwise or anti-clockwise, until that many cells are shaded,such that all shaded cells are orthogonally connected in the end.2x2 squares of all shaded cells are not allowed.Every clue should have exactly one circular growth.Circular growths from different clues often overlap.In the end, every shaded cell should belong to atleast one circular growth.
Monday, September 17, 2012
Tapa:Two or less
Shaded cells around the clues cannot have more than two shaded edge-adjacent cells.
Friday, September 14, 2012
Yajiline
Puzzle modified for uniqueness
Rules:Shade some cells following the clues.Adjacent cells cannot both be shaded.Then draw a single closed loop through all the unshaded cells.The numbers are either the number of shaded cells in the direction of the arrow, or the length of the longest segment in that direction.Sometimes,though not on purpose,the clues might indicate both quantities.
Wednesday, September 12, 2012
Thermosnake
Tuesday, September 11, 2012
Saturday, September 8, 2012
Liar calcudoku
Rules: Place a digit from 1 to 6 in each cell such that every row and column contains each different digit exactly once.Numbers inside every cage indicate the results of mathematical operations applied on all the digits inside the cage.Every clue is false.It is either one larger or one smaller than the actual values.Determining which operation is used is part of the solve.Subtraction and division work on two digits only.
Thursday, September 6, 2012
The colors of tapa
Tuesday, September 4, 2012
Tapa: Complementary pairs
Identical cells in every pair of identical outlined regions must one be shaded and the other unshaded.All such pairs of outlined shapes are asymmetrical.
If, for example ,the corner cell of an "L" tetromino is shaded ,then the same cell in the other "L" tetromino must be empty.This applies to all cells of the shape.
Puzzle modified for uniqueness.
Monday, September 3, 2012
Kakuro-style tapa
Clues in black cells indicate the number of rows of uninterrupted shaded cells in that direction.Every such set of rows should be of different lengths.If a clue contains the number '2' for example,two shaded blocks of different lengths should appear in the correspoding direction.
Subscribe to:
Posts (Atom)