Wednesday, January 25, 2012

Snake in Heterocut


This puzzle is one of the many new puzzle variations you would find originally on this blog.

Rules: Place a snake of 1-cell width,that does not touch itself,not even diagonally.Head and tail are given.Then divide all the remaining cells into polyominos of areas 2 ,3,4, or 5.Arrows always point to the larger region.No two polyominos can be identical,even after rotation/reflection.Every pair of cells having an arrow between them always belong to polyominos,and not the snake. Numbers outside indicate the quantity of cells occupied by the snake in the corresponding direction.


Tuesday, January 24, 2012

Akari - hard



The difficulty is too high for the size of the grid.


Sunday, January 22, 2012

No-touch Nurikabe - hard



Here is another No-touch Nurikabe.
When i started designing it,I didnt know i would have to add an ugly water mark in the end.


Thursday, January 19, 2012

Tuesday, January 17, 2012

Sunday, January 15, 2012

Reachability - medium

Another new puzzle type.

Rules:All cells in the grid must be visited exactly once,using many paths,all starting in the arrows.A path can move only into the cell that is pointed by the arrow,and then moving through the edges into connected cells,horizontally or vertically. A path can visit only either 4 or 5 cells.


Thursday, January 12, 2012

Masyu

There are some very interesting steps in the solving path.

The Lake - hard

This puzzle type can be found on another blog under the name "nurikabe(lines)"

Solve this following regular nurikabe rules.There is one exception.2x2 areas of water
are allowed.Additionally, no 5 consecutive cells in a straight line can be all water.


Saturday, January 7, 2012

Masyu

This one had me working for quite long to design.
You can complete the top 6 rows with logic.Same in the bottom left 3x5 area.