Friday, November 30, 2012

Puzzle 209 : Masyu


Rules:Draw a closed loop following regular masyu rules.

Thursday, November 29, 2012

Puzzle 208: Pentopia


Rules:Place some pentominos without touching each other,even diagonally.The lines indicate all directions in which pentominos are nearest to the clue cell.You can rotate/reflect the pentominos.No pentomino can be used more than once.If there is a shaded cell,you cannot place pentomino on it.

Tuesday, November 27, 2012

Puzzle 207: Statue Park


The polyominos available for this puzzle are the complete set of 12 pentominos.

Rules:Place all the given polyominos ,once each,without overlapping,such that all black circles are occupied by the polyominos.The polyominos cannot be orthogonally adjacent.All white circles should remain empty.All the cells not occupied by the polyominos should be connected orthogonally.The polyominos can be rotated/reflected.

Monday, November 26, 2012

Puzzle 206: Touchy Fillomino


This is a touchy fillomino.

Puzzle 205: Embedded Polyominos


This is a fillomino/LITS hybrid.
Rules: Follow regular fillomino rules.Then shade in a tetromino in every polyomino of area 4 or larger.All tetrominos should be interconnected to form a single polyomino without any 2x2 areas.Two identical terominos cannot touch through their sides.

Saturday, November 24, 2012

Puzzle 204: LIliTS


Rules: Place a 3-cell or 4-cell polyomino in every outlined region.In the end,all black cells must be interconnected to form a wall of contiguous cells.Figures of same size cannot share an edge.No 2x2 square can have all black cells.

Friday, November 23, 2012

Puzzle 203 : Serpent Pool Fillomino


This is a new fillomino variation.

Rules:Follow regular fillomino rules.Additionally,every polyomino must be a 1-cell wide snake that does not touch itself,even diagonally.

Wednesday, November 21, 2012

Tuesday, November 20, 2012

Fillomino/Battleships


This is a new fillomino variation,combining battleships with fillomino. For the first puzzle,I used standard clues for the battleships,without any given ship segments.Next time, I will try using only ships segments.Should be more interesting that way.

Rules:Place the complete standard fleet of ten battleships,without touching even diagonally.Ships cannot be placed on numbers.Then fill the rest of the grid with numbers,following regular fillomino rules.Hints outside indicate the number of cells occupied by ships.

Saturday, November 17, 2012

Touchy Fillomino


This is a touchy fillomino.

Puzzle modified in the left middle

Friday, November 16, 2012

Operator Magic


This is one of my variations on Kenken.

Rules:Place a digit from 1 to n in each cell of the nxn square,such that every row and column contains each different digit exactly once.Some operators (subtraction or division) are given,but the results are not.The result of each operation on all the digits inside the cage that it belongs to, should be a positive non-zero integral value.Digits in a cage can repeat. The operations are evaluated starting from the largest digit through to the smallest.

Thursday, November 15, 2012

Proportionate Tapa


Rules: Every outlined region has two or more blocks of shaded cells.Difference between sizes of the largest and smallest block of shaded cells in every region is the same.

Wednesday, November 14, 2012

Lines or Mines


I always like Four winds.This variation is a hybrid between minesweeper and four winds.

Rules: Locate some mines in the white cells,one in each cell.Then draw one or more lines from some of the numbers horizontally or vertically in different directions,the number indicating the total length of all the lines that start in that number.Every clue indicates either the number of mines around it,or the lengths of lines,but not both.Lines cannot intersect or overlap other lines or mines.

Minmax Tapa


Rules: Follow regular tapa rules.Additionally,numbers outside indicate the difference between the lengths of the longest and shortest block of shaded cellls in that row/column.

Tuesday, November 13, 2012

Sigma Fillomino


Rules:Fill in numbers using regular fillomino rules.Numbers on some grid nodes indicate the total area of all the polyminos that touch that node.

Paint by Minesweeper


This is a new puzzle type.I would like to see what others think about it. Rules: Shade some cells such that all shaded cells form a single polyomino with no 2x2 squares.Every clue is made of two digits,one gives the quantity of edge-adjacent shaded cells ,and the other ,diagonally adjacent shaded cells.The clue cells cannot be shaded.

Friday, November 9, 2012

Shortest Segment


This is a loop variation.

Rules: Draw a single closed loop that passes through all the cells exactly once,without intersecting itself.Numbers outside indicate the lengths of the shortest segment in that direction.

Patapa, Memorized Tapa,Triangular tapa,Pointless Tapa...


Here are six more tapa variations.Patapa is the oldest of these ,almost 1 year.

Patapa: Clues are either standard tapa clues or standard pata clues(inverted).But a clue cannot have some tapa and some pata digits.All digits represent either tapa or pata.Determine what each clue is,and solve.

Memorized tapa: Some regions have a number written in the top-left cell, which means,whenever a shaded cell in this region is adjacent to a shaded cell in a neghbouring region,that neighbouring region should have a block of shaded cells containing that shaded cell and a length equal to the clue.

Grouped dead ends:Some nodes have black dots.All dead-end shaded cells must touch atleast one of these dots.

Triangular tapa:Each small triangle is counted as a unit cell.Numbers indicate sizes of painted cell blocks(there are upto 12 triangles around every small triangle).The no 2x2 square rule works like this : No 2x2 equilateral triangle(side length 2) can have all shaded triangles.Also, no hexagon(6 triangles) can be shaded completely.

Pointless Tapa:If two shaded cells meet at a point,there must be a shaded cell they are both adjacent to.

Kinght's Tour Tapa: A knight is placed in the grid.Shade some cells using regular tapa rules.then start moving the knight such that it visits exactly one unshaded cell in every outlined region,without landing on a clue cell or a shaded cell.Also,it cannot come back to the region where it started.

Pointless tapa modified for uniqueness.