Friday, November 30, 2012
Thursday, November 29, 2012
Puzzle 208: Pentopia
Tuesday, November 27, 2012
Puzzle 207: Statue Park
Rules:Place all the given polyominos ,once each,without overlapping,such that all black circles are occupied by the polyominos.The polyominos cannot be orthogonally adjacent.All white circles should remain empty.All the cells not occupied by the polyominos should be connected orthogonally.The polyominos can be rotated/reflected.
Monday, November 26, 2012
Puzzle 205: Embedded Polyominos
Rules: Follow regular fillomino rules.Then shade in a tetromino in every polyomino of area 4 or larger.All tetrominos should be interconnected to form a single polyomino without any 2x2 areas.Two identical terominos cannot touch through their sides.
Saturday, November 24, 2012
Puzzle 204: LIliTS
Friday, November 23, 2012
Puzzle 203 : Serpent Pool Fillomino
Rules:Follow regular fillomino rules.Additionally,every polyomino must be a 1-cell wide snake that does not touch itself,even diagonally.
Wednesday, November 21, 2012
Tuesday, November 20, 2012
Fillomino/Battleships
Rules:Place the complete standard fleet of ten battleships,without touching even diagonally.Ships cannot be placed on numbers.Then fill the rest of the grid with numbers,following regular fillomino rules.Hints outside indicate the number of cells occupied by ships.
Saturday, November 17, 2012
Friday, November 16, 2012
Operator Magic
Rules:Place a digit from 1 to n in each cell of the nxn square,such that every row and column contains each different digit exactly once.Some operators (subtraction or division) are given,but the results are not.The result of each operation on all the digits inside the cage that it belongs to, should be a positive non-zero integral value.Digits in a cage can repeat. The operations are evaluated starting from the largest digit through to the smallest.
Thursday, November 15, 2012
Proportionate Tapa
Wednesday, November 14, 2012
Lines or Mines
Rules: Locate some mines in the white cells,one in each cell.Then draw one or more lines from some of the numbers horizontally or vertically in different directions,the number indicating the total length of all the lines that start in that number.Every clue indicates either the number of mines around it,or the lengths of lines,but not both.Lines cannot intersect or overlap other lines or mines.
Minmax Tapa
Tuesday, November 13, 2012
Sigma Fillomino
Paint by Minesweeper
Friday, November 9, 2012
Shortest Segment
Rules: Draw a single closed loop that passes through all the cells exactly once,without intersecting itself.Numbers outside indicate the lengths of the shortest segment in that direction.
Patapa, Memorized Tapa,Triangular tapa,Pointless Tapa...
Patapa: Clues are either standard tapa clues or standard pata clues(inverted).But a clue cannot have some tapa and some pata digits.All digits represent either tapa or pata.Determine what each clue is,and solve.
Memorized tapa: Some regions have a number written in the top-left cell, which means,whenever a shaded cell in this region is adjacent to a shaded cell in a neghbouring region,that neighbouring region should have a block of shaded cells containing that shaded cell and a length equal to the clue.
Grouped dead ends:Some nodes have black dots.All dead-end shaded cells must touch atleast one of these dots.
Triangular tapa:Each small triangle is counted as a unit cell.Numbers indicate sizes of painted cell blocks(there are upto 12 triangles around every small triangle).The no 2x2 square rule works like this : No 2x2 equilateral triangle(side length 2) can have all shaded triangles.Also, no hexagon(6 triangles) can be shaded completely.
Pointless Tapa:If two shaded cells meet at a point,there must be a shaded cell they are both adjacent to.
Kinght's Tour Tapa: A knight is placed in the grid.Shade some cells using regular tapa rules.then start moving the knight such that it visits exactly one unshaded cell in every outlined region,without landing on a clue cell or a shaded cell.Also,it cannot come back to the region where it started.
Pointless tapa modified for uniqueness.
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