Saturday, August 29, 2020

Puzzlerium Tour: Slitherlink

Update:

As I resume posting here, albeit with a new dimension to it, I will also have any interested viewers know that the POC (Puzzlerium Optimization Championship) shall be back with another bunch of delightful optimizers in late September. There would be several logical challenges, each on a grid no larger than 12x12 in size. So, if you are looking to put your logical and optimization skills and endurance to test, you want to try this.

Today's puzzle is the first in a series of puzzles that would constitute most of the content to be posted here henceforth. The idea here is to write and post puzzles that involve interesting solution paths and take the viewer through the solution using a video walkthrough that may help understand some of the logical methods.

You will see a link to the solution video tomorrow. Next puzzle on the series will be available soon. 


Rules: Draw a single loop by joining some of the dots. The loop cannot touch or cross itself. Numbers indicate how many of the four surrounding edges are used.

About SlitherlinkThis genre was invented by Nikoli Puzzles. The first known Slitherlink puzzle was published in 1989.






Sunday, August 2, 2020

POC's future prospects

This blog was on a long hiatus as I more recently experimented with another free blogging service  knowing its limitations (when compared to the very convenient Blogger) and knowing that I didn't have to care about them either. I did publish some content there, one of which was what I called the 'POC', a competition of optimization puzzles for the so-called enthusiasts. Not surprisingly, it was a debacle that says a lot about the attitude of a significant section of the community towards me.
 Not that I intend to get back to regular posting, but if I do intend to return with the POC, it should be either here or on the other blog, in late September or early October; it was originally supposed to be a twice-a-year event. With only a couple other events of  this kind, one with extremely boring and often very hard optimizers, and given the exceptional quality of my work, I am both motivated and not, for reasons aforementioned.